Game petualangan untuk meningkatkan minat belajar siswa tentang sejarah kemerdekaan Bangsa Indonesia

Mochammad Alvin Tri Bachtiar
Lukman Hakim

Abstract


ABSTRAK

Saat ini sistem pembelajaran sejarah sangat tidak menarik dan cenderung membosankan, salah satu solusinya adalah dengan mengemas proses belajar sejarah ke dalam bentuk game. Hasil dari penelitian ini adalah sebuah game edukasi berbasi game petualangan yang kemudian  diuji  oleh  pihak  guru  dan  siswa di  kelas  VIII  MTS Al-Anwar Wonorejo Kabupaten Pasuruan. Hasil penilaian terhadap game dolanan sejarah memberikan hasil yang baik (skala maksimum 4) dari aspek ketertarikan dengan skor 3,19; aspek kemanfaatan dengan skor 3,46; aspek kesesuaian kurikulum memiliki skor sebesar 3,46; dan aspek kemudahan dengan skor 3,18.

Kata kunci: Game adventure, game edukasi, sejarah kemerdekaan bangsa Indonesia.

 

ABSTRACT

   Currently, the process of learning history is less attractive, the problem is that students are less interested and bored. One solution is to package these lessons in the form of a game. The result of the research is an educational game, which then tested by the teachers and students in class VIII MTS AL-ANWAR. The results for the assessment of the game "dolanan" history gave positive results.  With a maximum scale of 4 on each aspect, we receive the following results: the aspect of interest scored 3.19, the aspect of expediency scored 3.46, curriculum suitability aspect scored 3.46, and the aspects of ease scored 3.18.

Keywords: Adventure game, education game, history of Indonesian independence.


References


Y. R. Subakti, "Paradigma Pembelajaran Sejarah Berbasis Konstruktivisme," Jurnal SPPS, vol. 24, no. 1, pp. 31-53, 2010.

J. Sayono, "Pembelajaran Sejarah di Sekolah: Dari Pragmatis ke Idealis," Jurnal Sejarah dan Budaya, vol. 7, no. 1, pp. 9-17, 2013.

R. E. Ferdig, Learning Process and Violent Video Games. Hand Book of Research on Effective Electronic Game in Education, vol. 2, Florida: University of Florida, 2009.

S. Sugar and K. K. Sugar, Primary Games: Experiential Learning Activities for Teaching Children K-8, San Francisco: John Wiley & Sons, 2002.

D. Arsenault, "Video Game Genre, Evolution and Innovation," Eludamos. Journal for Computer Game Culture, vol. 3, no. 2, pp. 149-176, 2009.

B. Cavallari, J. Heldberg and B. Harper, "Adventure Games In Education: A Review," Australian Journal of Educational Technology, vol. 8, no. 2, pp. 172-184, 1992.




DOI: https://doi.org/10.26594/teknologi.v6i2.591

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