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Vol 6, No 2 (2020): July IoT architecture that supports the stimulation of gross motor development in children aged 5-6 years using drop box game Abstract  Article
Halim Wajdi, Novian Anggis Suwastika, Rahmat Yasirandi
 
Vol 5, No 2 (2019): July Penerapan materi ilmu pengetahuan alam pada serious game sosialisasi mitigasi bencana berbasis model teori aktivitas dan taksonomi bloom Abstract  PDF
Fresy Nugroho, Eko Mulyanto Yuniarno, Mochamad Hariadi
 
Vol 3, No 1 (2017): January Perubahan perilaku Non-Player Character (NPC) pada Game Arabic Hunter menggunakan Jaringan Syaraf Tiruan Perceptron Abstract  PDF
Syafei Karim
 
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