Perancangan aplikasi pengukuran tingkat kesiapan inovasi menggunakan user experience lifecycle
DOI:
https://doi.org/10.26594/teknologi.v11i1.2067Abstract
Innovation is a process to generate new ideas and change something of value in meeting user needs. Innovation requires measuring the readiness level of innovation in universities to monitor and carry out the resulting innovations. This research was conducted to design an application for measuring the level of innovation using the User Experience Lifecycle (UXL) method. This application can assist in submitting activities and measuring the level of innovation carried out by lecturers or students. This application is made in four stages, namely, analysis, design, prototype, and evaluation. Analysis of user needs is carried out at the Innovation Unit of the Institut Teknologi Telkom Purwokerto through interviews. The interaction design requirements are generated in the form of design requirements and work activity affinity diagrams with two main tasks, namely proposing innovation measurements and obtaining progress reports. After that, a discussion was held in the form of a design thinking and ideation session with the innovation unit that produces personas, sketches, and scenarios. Furthermore, the design implementation is done by creating a medium-fidelity prototype, and the results are tested using the System Usability Scale (SUS). Of the ten questions that must be answered distributed to lecturers and students, the results of the test by the lecturer got a value of 69.17 or B (Good), and students rated 69.40 or B (Good). Based on these results, the application's medium-fidelity prototype has exceeded the minimum requirements of 67 or C (Enough) so that the prototype can be produced so that it can be delivered to the public or the public.
References
Baumgartner, J., Frei, N., Kleinke, M., Sauer, J., & Sonderegger, A. (2019). Pictorial System Usability Scale (P-SUS): Developing an Instrument for Measuring Perceived Usability. 2019 CHI Conference on Human Factors in Computing Systems Proceedings (CHI 2019). Scotland: ACM.
Boothe, C., Strawderman, L., & Hosea, E. (2013). The effects of prototype medium on usability testing. Applied Ergonomics, 44(6), 1033-1038.
Cazañas, A., Miguel, A. d., & Parra, E. (2017). Estimating Sample Size for Usability Testing. Enfoque UTE, 1(1), 172-185.
Fatahillah, A., & Asfarian, A. (2020). User Experience Design in Mobility Assistant Application for the Physically Disabled Using the Wheel Method. Khazanah Informatika: Jurnal Ilmu Komputer dan Informatika, 6(1), 42-49.
Fauzy, A. (2019). Hilirisasi Hasil Penelitian untuk Meningkatkan Daya Saing Bangsa. Research Fair Unisri, 3(1), 413-418.
Febrianto, W. A., Putra, W. H., & Perdanakusuma, A. R. (2019). Analisis Pengalaman Pengguna Aplikasi Sistem Informasi Puskesmas Paperless menggunakan Metode Usability Testing dan User Experience Questionnaire (UEQ) (Studi Kasus : Puskesmas Tarik Kabupaten Sidoarjo). Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer, 3(6), 6099-6106.
Ferrer, V., Perdomo, A., Rashed-Ali, H., Fies, C., & Quarles, J. (2013). How Does Usability Impact Motivation in Augmented Reality Serious Games for Education? 2013 5th International Conference on Games and Virtual Worlds for Serious Applications (VS-GAMES). Poole: IEEE.
Guerrero, M., & Urbano, D. (2012). The development of an entrepreneurial university. J Technol Transf, 37, 43–74.
Hartini, N., & Hermadi, I. (2018). Perancangan Mobile user Experience Aplikasi Blood Donation Untuk Palang Merah Indonesia Kota Bogor. Bogor: Scientific Repository - IPB.
Hartson, R., & Pyla, P. S. (2012). The UX Book: Process and guidelines for ensuring a quality user experience. Waltham: Morgan Kaufmann.
ISO. (1998). ISO 9241-11:1998 Ergonomic requirements for office work with visual display terminals (VDTs) — Part 11: Guidance on usability. Retrieved from ISO: https://www.iso.org/standard/16883.html
Juárez-Ramírez, R., Gómez-Ruelas, M., Gutiérrez, A. A., & Negrete, P. (2011). Towards improving user interfaces: A proposal for integrating functionality and usability since early phases. 2011 International Conference on Uncertainty Reasoning and Knowledge Engineering (pp. 119-123). Bali: IEEE.
Juzma, E. K. (2019). Perancangan User Experience Evaluasi Pelatihan dan Evaluasi Trainer Menggunakan Metode The Wheel. Bogor: IPB University.
KemenristekBRIN. (2019). SKepdirjen Penguatan Inovasi No. 157 Tahun 2019 tentang Petunjuk Teknis Pengukuran dan Penetapan Katsinov. Jakarta.
Kemenristekdikti. (2018). Buku Petunjuk Katsinov Meter Tingkat Kesiapan Inovasi. Jakarta.
Kemenristekdikti. (2019a, Februari 27). Peraturan Menteri Kementerian Riset, Teknologi, Dan Pendidikan Tinggi Republik Indonesia tentang Manajemen Inovasi Perguruan Tinggi. Retrieved September 1, 2020, from Kemenristekdikti: https://jdih.ristekbrin.go.id/produk-hukum/?id=9f54c3cc-c99f-4ac9-acb5-1ef37700ecfa
Kemenristekdikti. (2019b, Mei 15). Peraturan Menteri Riset, Teknologi, dan Pendidikan Tinggi Republik Indonesia Nomor 29 Tahun 2019 Tentang Pengukuran dan Penetapan Tingkat Kesiapan Inovasi. Jakarta.
Lewis, J. R. (2018). The System Usability Scale: Past, Present, and Future. International Journal of Human–Computer Interaction, 34(7).
Marlinah, L. (2019). Pentingnya Peran Perguruan Tinggi dalam Mencetak SDM yang Berjiwa Inovator dan Technopreneur Menyongsong Era Society 5.0. IKRA-ITH Ekonomika, 2(3), 17-25.
Nadhirah, A. S., Ardiansyah, F., & Avenzora, R. (2014). Perancangan Mobile User Experience Aplikasi Visit Puncak untuk Perkiraan Kunjungan Wisatawan Kawasan Puncak Kabupaten Bogor. Bogor: Scientific Repository - IPB.
Nasution, M. I. (2014). Keunggulan Kompetitif dengan Teknologi Informasi.
Nasution, M. K. (2016). Hilirisasi Penelitian Berbasis Teknologi pada Perguruan Tinggi. Medan: Harian Analisa.
Nielsen, J. (1993). Usability Engineering. San Diego: Academic Press.
OECD. (2010). The OECD Innovation Strategy: Getting a Head Start on Tomorrow. OECD.
Okpara, F. O. (2007). The Value Of Creativity And Innovation In Entrepreneurship. Journal of Asia Entrepreneurship and Sustainability, 3(2).
Raza, S. T., & Sahar, F. (2013). An Investigation on Perspective of Usability and Functionality of Mobile Phones for Elderly. IACSIT International Journal of Engineering and Technology, 5(3), 398-401.
Sharfina, Z., & Santoso, H. B. (2016). An Indonesian adaptation of the System Usability Scale (SUS). 2016 International Conference on Advanced Computer Science and Information Systems (ICACSIS) (pp. 145-148). Malang: IEEE.
Spillers, F., & Asimakopoulos, S. (2014). Does Social User Experience Improve Motivation for Runners? International Conference of Design, User Experience, and Usability (DUXU 2014. 8520, pp. 358-369. Cham: Springer.
Tayibnapis, A. Z., Wuryaningsih, L. E., & Tayibnapis, R. G. (2019). Pentingnya Inovasi dan Kreatifitas Era Teknologi Digital. Seminar Nasional Manajemen 4 (SENIMA 4) (pp. 532-539). Surabaya: Universitas Negeri Surabaya.
Waliulu, R. F., Saptono, M., Suryani, L., & Murniasih, E. (2020). Katsinovas Framework Prototype Apps Hardware as based Innovation Readiness Level. International Journal of Innovative Technology and Exploring Engineering (IJITEE), 9(4).
Yuliyana, T., Arthana, I. K., & Agustini, K. (2019). Usability Testing pada Aplikasi POTWIS. JST (Jurnal Sains dan Teknologi), 8(1), 12-22.
Downloads
Additional Files
Published
Issue
Section
License
Please find the rights and licenses in Teknologi: Jurnal Ilmiah Sistem Informasi. By submitting the article/manuscript of the article, the author(s) agree with this policy. No specific document sign-off is required.
1. License
The non-commercial use of the article will be governed by the Creative Commons Attribution license as currently displayed on Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.
2. Author(s)' Warranties
The author warrants that the article is original, written by stated author(s), has not been published before, contains no unlawful statements, does not infringe the rights of others, is subject to copyright that is vested exclusively in the author and free of any third party rights, and that any necessary written permissions to quote from other sources have been obtained by the author(s).
3. User/Public Rights
Register's spirit is to disseminate articles published are as free as possible. Under the Creative Commons license, Register permits users to copy, distribute, display, and perform the work for non-commercial purposes only. Users will also need to attribute authors and Register on distributing works in the journal and other media of publications. Unless otherwise stated, the authors are public entities as soon as their articles got published.
4. Rights of Authors
Authors retain all their rights to the published works, such as (but not limited to) the following rights;
Copyright and other proprietary rights relating to the article, such as patent rights,
The right to use the substance of the article in own future works, including lectures and books,
The right to reproduce the article for own purposes,
The right to self-archive the article (please read out deposit policy),
The right to enter into separate, additional contractual arrangements for the non-exclusive distribution of the article's published version (e.g., post it to an institutional repository or publish it in a book), with an acknowledgment of its initial publication in this journal (Register: Jurnal Ilmiah Teknologi Sistem Informasi).
5. Co-Authorship
If the article was jointly prepared by more than one author, any authors submitting the manuscript warrants that he/she has been authorized by all co-authors to be agreed on this copyright and license notice (agreement) on their behalf, and agrees to inform his/her co-authors of the terms of this policy. Register will not be held liable for anything that may arise due to the author(s) internal dispute. Register will only communicate with the corresponding author.
6. Royalties
Being an open accessed journal and disseminating articles for free under the Creative Commons license term mentioned, author(s) aware that Register entitles the author(s) to no royalties or other fees.
7. Miscellaneous
Register will publish the article (or have it published) in the journal if the article’s editorial process is successfully completed. Register's editors may modify the article to a style of punctuation, spelling, capitalization, referencing and usage that deems appropriate. The author acknowledges that the article may be published so that it will be publicly accessible and such access will be free of charge for the readers as mentioned in point 3.