Penerapan materi ilmu pengetahuan alam pada serious game sosialisasi mitigasi bencana berbasis model teori aktivitas dan taksonomi bloom
DOI:
https://doi.org/10.26594/register.v5i2.1479Keywords:
Ilmu Pengetahuan Alam, Serious Game, Taksonomi Bloom, Model Teori Aktivitas, Sosialisasi mitigasi bencana, Science, Bloom’s Taxonomy, Activity Theory Model, Disaster mitigation socializationAbstract
Penelitian ini merupakan kombinasi antara materi hiburan dan pendidikan untuk meningkatkan pemahaman tentang bencana alam, terutama bencana vulkanik. Desain yang diusulkan menggabungkan model Teori Aktivitas dan Taksonomi Bloom. Metode ini dapat menghemat biaya dan waktu. Titik fokus dari penelitian ini adalah materi Ilmu Pengetahuan Alam berdasarkan kurikulum 2013. Penelitian ini adalah langkah pertama untuk mengintegrasikan unsur-unsur pendidikan, hiburan, dan teknologi sebagai media pembelajaran untuk pengurangan risiko bencana. Kemampuan siswa dieksplorasi dengan menerapkan tiga aspek pembelajaran. Hasil tes menunjukkan bahwa kemampuan siswa meningkat 14,2% setelah bermain sepuluh kali dan meningkat menjadi 29,48% setelah siswa bermain 25 kali, dibandingkan dengan skor pretest.
This research is a combination of entertainment and education material to improve an understanding of natural disasters, especially volcanic eruptions. The proposed design combines Bloom's Taxonomy and Activity Theory models. The method reduces cost and time. The focal point of the research is the natural sciences material based on the 2013 curriculum. This research is the first step to integrate the elements of education, entertainment, and technology as a learning media for disaster risk reduction — students' abilities explored by applying three aspects of learning. The test results show that students' abilities are increased by 14.2% after play for ten times and increased to 29.48% after playing for 25 times, compared to the pretest scores.
References
Ahmad, T. S., & Hussin, A. A. (2017). Application of the Bloom’s Taxonomy in Online Instructional Games. International Journal of Academic Research in Business and Social Sciences, 7(4), 1009-1020.
Callaghan, M., McShane, N., & Eguíluz, A. G. (2018). Extending the Activity Theory Based Model for Serious Games Design in Engineering to Integrate Analytics. International Journal of Engineering Pedagogy (iJEP), 8(1), 109-126.
Carvalho, M. B. (2016). Serious Games for Learning A model and a reference architecture for efficient game development. Eindhoven, Netherlands: Technische Universiteit Eindhoven. Retrieved from www.drhu.eu/reports/201701-MairaCarvelho-SeriousGamesForLearning.pdf
Doroteo, H. J. (2015). Philippines: Disaster risk profile and Disaster Risk Reduction (DDR) framework: Natural calamities. Asturias, Spain: University of Oviedo.
Gao, Z., Ma, D., Guo, X., Wang, W., & Wang, Z. (2019). The Comprehensive Assessment Method of Concrete Damage after Disastrous Fire Based on Game Theory-Normal Cloud Model. Mathematical Problems in Engineering.
Hamlen, K. R. (2011). Children’s choices and strategies in video games. Computers in Human Behavior, 27(1), 532-539.
Hanes, L., & Stone, R. (2018). A model of heritage content to support the design and analysis of video games for history education. Journal of Computers in Education, 1-26.
Haring, P., Warmelink, H., Valente, M., & Roth, C. (2018). Using the Revised Bloom Taxonomy to Analyze Psychotherapeutic Games. International Journal of Computer Games Technology.
Kurniawan, R., Mahtarami, A., & Rakhmawati, R. (2017). GEMPA: Game Edukasi sebagai Media Sosialisasi Mitigasi Bencana Gempa Bumi bagi Anak Autis. JNTETI, 6(2), 174-183.
nextgenscience. (2013, May). Fourth Grade. Retrieved from Next Generation Science Standards: https://www.nextgenscience.org/sites/default/files/4%20combined%20DCI%20standardsf.pdf
Pourabdollahian, B., Taisch, M., & Kerga, E. (2012). Serious Games in Manufacturing Education: Evaluation of Learners' Engagement. Procedia Computer Science, 15, 256-265.
Westera, W. (2017). How people learn while playing serious games: A computational modelling approach. Journal of Computational Science, 18, 32-45.
Wibowo, A., Insani, A., & Suwardi, B. N. (2017). Modifikasi Pattern Informatics untuk Prediksi Hotspot Aktivitas Seismik pada Gempa di Pulau Jawa. JNTETI, 6(2), 121-126.
Wszolek, Z. K., & Pfeiffer, R. F. (2015). Annual Report 2014. Parkinsonism and Related Disorders, 21(2015), 430.
Yuhana, U. L., Yuniarno, E. M., Nugroho, S. M., Rochimah, S., & Purnomo, M. H. (2017). Penggalian Pola Kemampuan Peserta Ujian Berbasis Klaster untuk Penentuan Aturan Sistem Penilaian. JNTETI, 6(4), 445-454.
Downloads
Published
How to Cite
Issue
Section
License
Please find the rights and licenses in Register: Jurnal Ilmiah Teknologi Sistem Informasi. By submitting the article/manuscript of the article, the author(s) agree with this policy. No specific document sign-off is required.
1. License
The non-commercial use of the article will be governed by the Creative Commons Attribution license as currently displayed on Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.
2. Author(s)' Warranties
The author warrants that the article is original, written by stated author(s), has not been published before, contains no unlawful statements, does not infringe the rights of others, is subject to copyright that is vested exclusively in the author and free of any third party rights, and that any necessary written permissions to quote from other sources have been obtained by the author(s).
3. User/Public Rights
Register's spirit is to disseminate articles published are as free as possible. Under the Creative Commons license, Register permits users to copy, distribute, display, and perform the work for non-commercial purposes only. Users will also need to attribute authors and Register on distributing works in the journal and other media of publications. Unless otherwise stated, the authors are public entities as soon as their articles got published.
4. Rights of Authors
Authors retain all their rights to the published works, such as (but not limited to) the following rights;
Copyright and other proprietary rights relating to the article, such as patent rights,
The right to use the substance of the article in own future works, including lectures and books,
The right to reproduce the article for own purposes,
The right to self-archive the article (please read out deposit policy),
The right to enter into separate, additional contractual arrangements for the non-exclusive distribution of the article's published version (e.g., post it to an institutional repository or publish it in a book), with an acknowledgment of its initial publication in this journal (Register: Jurnal Ilmiah Teknologi Sistem Informasi).
5. Co-Authorship
If the article was jointly prepared by more than one author, any authors submitting the manuscript warrants that he/she has been authorized by all co-authors to be agreed on this copyright and license notice (agreement) on their behalf, and agrees to inform his/her co-authors of the terms of this policy. Register will not be held liable for anything that may arise due to the author(s) internal dispute. Register will only communicate with the corresponding author.
6. Royalties
Being an open accessed journal and disseminating articles for free under the Creative Commons license term mentioned, author(s) aware that Register entitles the author(s) to no royalties or other fees.
7. Miscellaneous
Register will publish the article (or have it published) in the journal if the article’s editorial process is successfully completed. Register's editors may modify the article to a style of punctuation, spelling, capitalization, referencing and usage that deems appropriate. The author acknowledges that the article may be published so that it will be publicly accessible and such access will be free of charge for the readers as mentioned in point 3.